Tuesday, 11 October 2016

HA9 - Task 1




Genre description
Genre – what type or category of game is it?
FNAF is a survival horror game which is a genre of games that have been inspired horror fiction and as the name implies involves you the player keeping the protagonist safe and alive as the game tries to scare you. these games try to scare you with either horrific graphics such as gore and blood making you think that these horrible things will happen to you or it'll use the ambiance to give the player a ominous feeling making you jump at everything because you don't know when it comes. these games can have some sort of combat but FNAF does not which is also a classic because all you can do is sit there and feel helpless



Selection of content
Content - the way it looks and why. Its styling – words, images, sound, colours, fonts.
The only voice you hear is through a phone they probably did this to show that you are alone and that no one is coming to save you. this gives you the feeling of imminent death and makes every thing you do feel tense. You are only surrounded by a bunch of anamatronics that want to kill you. every little thing adds to the tension including the battery that goes down way too quick, the meter that says what amount you are using and having to look at all the monitors and listen to the sound. when you die the death screen shows that your body has been killed after being stuffed into a metal suit which shows that the danger is very real. the game also has posters on the wall that tells a story about children that have gone missing and they change constantly. the sound they make is something else that you have to look out for whether you are looking at the cameras such as the kitchen where you have to use your ears or listen to foxy rush down the halls and you have to close the door. the anamatronics are also very dark and scary looking which give a much darker feeling.








construction of content
Construction - the way in which it is structured and how the interaction is constructed.
you only ever hear one voice at the beginning of every night this is the only interaction with a actual person you will have throughout the game apart from the pay check at the end also whenever you see someone you know you'll die, because everyone you know is after you and wants to stuff you into a suit.


codes and conventions
conventions
Narrative conventions – the type of story / gameplay you’d expect.
the conventions that you would normally expect and the ones that you get are jump scares, death and
gruesome back story. the jump scares are a major part of the series being that all the deaths that you do experience are jumps scares and a i just said you do die with you dead body shown on the death screen, you learn this early on from the phone voice which lets you know how you will die and how painful and gruesome it is which makes you think that it has happened before.



Codes
Common Codes – the ingredients and special features they have in common.
a common code  of the earlier FNAF games is that you cant move which gives you the dreadful feeling that you are helpless, you're a helpless guy who cant protect himself. these enemies also play on childhood fears like how you can be scared of clowns because a lot of people don't like the anamatronics because of how they look. There are two types of common codes in games or any media in general the first is: Technical codes which are ways that equipment is used to tell story in media such as how the camera is in the game such as the fact that in FNAF is a first person game which is a common code used in horrors to put yourself in the seat of the character so that you feel more fear and that you cant see behind you so that you cant tell when something is coming. The other is symbolic codes which shows what the character is feeling by the characters actions such as when the the player is starting to breath heavily but not because of moving but out of fear or the fact that you are in a secluded location just sat there on your own or another code is when the power gets cut which happens to make you anxious which is followed by a strange noise symbolising impending doom which in this case is Freddy. other codes of FNAF or horror games in general is when warnings aren't heeded and are ignored which happens on night 1 of the game. Codes that are used in Horror games in general but aren't present in FNAF are codes like investigating a strange noise, someone randomly falling over when being chased, the vehicle wont start while someone gets closer and closer, the fake scare which is usually a friend instead of an actual danger or something happening and then a time skip happens when they send you to a certain amount of time later or before and that's when the game will actually happen.




modes of address
Modes of address – how the game talk to the audience.
the Phone guy is the only one who talks to you throughout the game every night he gives you new information and makes you scared to do anything. on the first night he says "Fazbear Entertainment is not responsible for damage to property or person. Upon discovering that damage or death has occurred, a missing person report will be filed within 90 days, or as soon property and premises have been thoroughly cleaned and bleached, and the carpets have been replaced." in just a single sentence this simple game has already given you a very disturbing picture and makes you question why they would have to go through all the trouble of bleaching everything unless it was a very gruesome and bloody murder. he them on night two congratulates you on surviving and explains how it will progressively get harder throughout the nights. on night 3 he then makes it sound like there's nothing you can do to help yourself if they appear and then describes a even more brutal way of dying by saying "Hey, listen, I had an idea: if you happen to get caught and want to avoid getting stuffed into a Freddy suit, uhh, try playing dead! You know, go limp. Then there's a chance that, uh, maybe they’ll think that you're an empty costume instead. Then again if they think you're an empty costume, they might try to... stuff a metal skeleton into you. I wonder how that would work. Yeah, never mind, scratch that. It's best just not to get caught.". then finally on the 4th night you hear bad things happening to the phone guy and he says he probably wont call you tomorrow (which he doesn't) and then he seems to die. Throughout the nights you will randomly see the words "its me" along with a limp golden Freddy that just sits there empty. The game also talks to the audience by giving them lore to follow, you find this by looking posters and playing all of the other games, you cant find all the hidden lore and what its based off of by paying attention and looking things up or by watching the game theorists. The game is also a first person game so you can put yourself into the dhoes of 5the pomne that mad ethe game and the speaker/phone guy speaks in a very informal way














http://freddy-fazbears-pizza.wikia.com/wiki/Five_Nights_at_Freddy%27s_Wiki
http://hyperninja03.weebly.com/fnaf-all-jumpscares.html
https://www.youtube.com/watch?v=kPIGpWwH-54
https://www.youtube.com/watch?v=84TAM1nA0vI
http://freddy-fazbears-pizza.wikia.com/wiki/File:Office_Normal.png
http://5nightsatfreddysworld.com/tag/fnaf-1
https://www.youtube.com/watch?v=sJMfvdT1leQ
https://www.youtube.com/watch?v=Ws-yd9YPfdE
http://www.gameskinny.com/vc9ky/13-rare-five-nights-at-freddys-screens-you-may-not-have-seen
http://www.gamehackstudios.com/five-nights-at-freddys-free-download-full-version-pc-game-torrent-crack/
https://www.youtube.com/watch?v=TQdZOBXNagQ
http://www.darkhorrorgames.com/play/five-nights-at-freddys-1-(pc-game)/
http://freddy-fazbears-pizza.wikia.com/wiki/Night_6


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