Tuesday, 18 October 2016

HA10 - Task 3

The preferred message of the gameplay of the FNAF series would be those who find the game fun and scary to play earlier on but find it to be more strategic later on while still enjoying themselves. While the negotiated message on the gameplay would be that you would be a bit jumpy earlier on and then just find the game too tedious to play for more than 15 minutes because of how hard it is and the oppositional message is the opposite of how the game is wanted to be seen from the creator this would be the people who think the jump scares are boring, the story is horrible and the game is tedious from the get go.

from what I can conclude most people are on the negotiated message thinking that the game is quite tedious to complete while it’s still fun and they want to see what happens with the game and with the lore and that's why Markipliers FNAF part 1 video is his most popular with 54,298,689 views and The game theorists FNAF theory has 15,093,602 views.

i myself am a part of the negotiated message since i believe the game is fun but i did not play all the way through because of the difficulty so i watched other people play the game.

The preferred message of the story is that you constantly follow the lore by looking at the posters
follows the story which is found by listening to the phone guy and reading the newspaper articles throughout the game. you learn that Freddy Fazbear's Pizza was once a popular restaurant but because of five incidents including the kidnapping and implied murder of five children by a man wearing an empty animatronic suit and now the souls of the children control the suits. The negotiated message of the game is if you were to just listen to the person on the phone whop tells you that the machines walk around because the company doesn't want their servos locking up and when they kill you it’s because you look like a naked endoskeleton which would be wrong. The oppositional message is that the game has no story and no point to it.

originally when i played the game i fell under the negotiated message when i didn't know about the lore and everything else but i eventually became a part of the preferred message when i watched videos on the theories behind the game.






The Reception Theory
The reception theory is generally meant that the media product is created by the audience and not the producer. the media product itself has a meaning but it is up to the audience to actually give the product the true meaning and this can be split up into three different things: The preferred reading which is that the audience understands and accepts the ideology offered, the negotiated reading which is that the audience doesn't completely accept what was given to them but only takes certain aspects and then negotiates on other parts and finally the oppositional reading where the audience takes the media in a completely different or a opposite way






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